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Nissan 350z Tuned finished by lost-artist89 Nissan 350z Tuned finished by lost-artist89
350z tuned finished for now. rendered using mental ray
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Given 2010-01-26
Nissan 350z Tuned finished by ~lost-artist89is a striking render of a great model with cool details and materials. ( Suggested by pain-designs and Featured by joannastar )
:iconeros1:
EROS1 Featured By Owner May 22, 2012
dammmm i love it!!!!!
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:iconbeijing54:
Beijing54 Featured By Owner Aug 27, 2011
Awesome
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:iconshockwavex2:
ShockWaveX2 Featured By Owner Jul 5, 2011
AWESOME!!!!
Reply
:iconrussellandlogan:
russellandlogan Featured By Owner Mar 18, 2011
that is sickkkk! son
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:icongersith:
Gersith Featured By Owner Jan 14, 2011
cool
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:icondevian42:
Devian42 Featured By Owner Nov 8, 2010
stupenda
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:iconscorched3arth:
Scorched3arth Featured By Owner Aug 21, 2010
Fuckin' hot.
*fap*
*fap*
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:iconlouiseugeniojr:
LouisEugenioJR Featured By Owner Aug 19, 2010  Hobbyist Traditional Artist
Whoa! That is one sweet ride!
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:iconlost-artist89:
lost-artist89 Featured By Owner Aug 21, 2010
cheers dude :)
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:iconlouiseugeniojr:
LouisEugenioJR Featured By Owner Aug 21, 2010  Hobbyist Traditional Artist
=)
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:iconlouiseugeniojr:
LouisEugenioJR Featured By Owner Aug 19, 2010  Hobbyist Traditional Artist
Whoa! That is one sweet ride!
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:iconkkht311:
kkht311 Featured By Owner Jun 1, 2010
Fantastic artwork.
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:iconhydrorg:
Hydrorg Featured By Owner May 21, 2010  Hobbyist General Artist
Nice one & nice lighting =D
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:iconfenomeno9:
Fenomeno9 Featured By Owner May 2, 2010  Hobbyist Digital Artist
nice work
I wanted to ask how you did the decals? whats the best way to put it on the model
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:iconlost-artist89:
lost-artist89 Featured By Owner May 2, 2010
hey dude, cheers glad you like...

i like to do everything the old fashioned way because i work to a film standard rather than a game standard, so unwrapping an object into its uvw space only gets you so far (usually only 2048x2048 which over a whole car will pixilate)

in the diffuse slot, im used A&D materials but same can be applied to standard, theres a map called "composite" which works like photoshop layers, meaning i can use higher res textures over specific areas. each layer has the main map (left) and a mask (right) you put your main colour in the bottom left, the car orange for instnace, and then you put your decal on new layer above it with a black and white mask in the right slot. asign them different uvw map coordinates, 1 for base 2 for next one up and so on and apply a uvw whereever you want it to go on the car :)

hope this helps
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:iconmaxidius:
Maxidius Featured By Owner May 1, 2010  Professional Digital Artist
Great render, great model, overall really well done. :clap:
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:iconlost-artist89:
lost-artist89 Featured By Owner May 2, 2010
thanks dude :)
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:iconkeremgo:
KeremGo Featured By Owner May 1, 2010  Professional Digital Artist
superb work!
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:iconjano89:
jano89 Featured By Owner Apr 30, 2010
I LiKe iT
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:iconsmilekins:
smilekins Featured By Owner Apr 30, 2010
Really good. Awesome rendering especially lighting.
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:iconangelitoon:
angelitoon Featured By Owner Apr 30, 2010  Professional Digital Artist
WOW! very nice!
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:iconvivid-one:
vivID-one Featured By Owner Apr 19, 2010
WOW!!! Really cool!
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:iconlost-artist89:
lost-artist89 Featured By Owner Apr 19, 2010
thanks :)
Reply
:iconkiller-marshmellow:
killer-marshmellow Featured By Owner Apr 11, 2010   Traditional Artist
OMG i really wish i had this car. That would be so awesome xD
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:iconphattyartist:
phattyartist Featured By Owner Feb 8, 2010   Digital Artist
Holy crap this is mad skillz right here. So good!
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:iconopengl:
OpenGL Featured By Owner Jan 31, 2010  Hobbyist Digital Artist
wow, that's sweet...

mind sharing what settings u did in mental ray?
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:iconlost-artist89:
lost-artist89 Featured By Owner Jan 31, 2010
sure no problem. i took alot of inspiration from jeff pattons blog, he made a lovley car paint shader that allows you to have 3 layers of A&D shader(one for base coat, main colour/specular and varnish/glossy coat) which made all the difference -

however i ended up with bad flickering from the environment map (lots of lights) so i ended up having to put my bkg map into the environment slot, turning "fast interpolate" on to speed things up, having crazy samples from the glossy reflections (48 samples) and turning on "gather single sample from environment)

that stopped the flickering for me on the shader, after that to get a nice finish my general FG settings were 0.8, 100, 100 with 2 diffuse bounces. also - using gamma 2.2 really really helped with things

i hope you understood al of that :) if you didnt feel free to message me back mate


thanks for the comment! glad you liked it
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:iconopengl:
OpenGL Featured By Owner Feb 2, 2010  Hobbyist Digital Artist
great, i give a try... any problems that might come up, i probably note you... :D
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:iconautomatte:
automatte Featured By Owner Jan 30, 2010  Professional General Artist
nice camera angle!
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:iconboot-cheese-3000:
boot-cheese-3000 Featured By Owner Jan 27, 2010
DAMN this is hella clean! i love how this came out! what program did you use to create this--3dsmax? cinema4d? or is it this mental ray program? never heard of it. i definitely gotta grant this my patented "thumbz up" award. keep up the good work!:iconthumbsupplz:
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:iconlost-artist89:
lost-artist89 Featured By Owner Jan 27, 2010
cheers, yeah used 3ds max and mental ray... mental ray is a type of renderer inside of max :)
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:iconboot-cheese-3000:
boot-cheese-3000 Featured By Owner Jan 27, 2010
ahhh so is it already installed or you have to do it yourself?
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:iconlost-artist89:
lost-artist89 Featured By Owner Jan 27, 2010
mental ray comes pretty standard with max. scanline is the crappy default and mental ray is the more professional/complicated standard renderer
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:iconboot-cheese-3000:
boot-cheese-3000 Featured By Owner Jan 27, 2010
ok cool. love to hear that. well where does vray come in?
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:iconlost-artist89:
lost-artist89 Featured By Owner Jan 27, 2010
vray is another renderer that is designed for photometric lights (basically making everything look real and shiney) like mental ray, other than you have to buy it
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:iconboot-cheese-3000:
boot-cheese-3000 Featured By Owner Jan 27, 2010
i should've know you had to pay for it. van damme......:faint:
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:iconkazicreations:
kazicreations Featured By Owner Jan 27, 2010
MACHO!!!
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:iconselahd:
selahD Featured By Owner Jan 26, 2010
nissan 350(or 370)Z is my fav gear
good work
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:iconheibon-edakumi:
Heibon-Edakumi Featured By Owner Jan 26, 2010
That's way @#$%ing rad!!!!!
Reply
:iconkifazoid:
Kifazoid Featured By Owner Jan 26, 2010
very good work nice
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:iconb4d-w0lf:
B4D-W0LF Featured By Owner Jan 26, 2010  Hobbyist General Artist
oh yeah compared 2 me on making digital art, you are making cars and i am making a pixel
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:iconb4d-w0lf:
B4D-W0LF Featured By Owner Jan 26, 2010  Hobbyist General Artist
car designs.... wow you do what i do but i do mine on midnight club los angeles
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:iconitissquishyfudge:
itissquishyfudge Featured By Owner Jan 26, 2010
WOW!
Reply
:iconultimetia666:
ultimetia666 Featured By Owner Jan 26, 2010
Insane
Reply
:icondrezane:
Drezane Featured By Owner Jan 26, 2010
:iconiloveyouplz: I love it! An excellent render of my favorite car! Looks incredibly real. :clap:
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:iconfundz64:
Fundz64 Featured By Owner Jan 26, 2010  Hobbyist Digital Artist
you mean this all DIGITAL?!?!
HOLY JEZUS-MONKEY-CHUCK-CRYST-BALLS-NORRIS!!!!!!!
and i was just happy i made my own litle digital drawing.. it seems i still have alot of work to do... hmmm
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:iconlost-artist89:
lost-artist89 Featured By Owner Jan 27, 2010
lol glad you like it :) keep sharing
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:iconzefoxe:
zefoxe Featured By Owner Jan 26, 2010
looks great, just a little confused on whats going on with the side skirt near the rear tire...
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:iconlost-artist89:
lost-artist89 Featured By Owner Jan 27, 2010
yeah wasnt too sure myself, must admit wasnt the best part of the car didnt quite turn out how i wanted :)
Reply
:iconzefoxe:
zefoxe Featured By Owner Feb 6, 2010
hahaha maybe go for a side exhaust port next time? :)
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December 8, 2009
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